

In contrast to chess, Stratego is a game with incomplete information. Some versions (primarily those released since 2000) make 10 (the Marshal) the highest rank, while others (versions prior to 2000, as well as the Nostalgia version released in 2002) have the Marshal piece ranked at 1. No piece can move diagonally, or back and forth between the same two spaces for more than three consecutive turns. In more recent versions of the game the Scout can move several squares, ending with attacking an enemy piece. In older versions of Stratego the Scout could attack only if it began its turn adjacent to an enemy piece. The Scout may move any number of spaces in a straight line (such as the rook in chess). The Bombs remain on the board, unless removed by a Miner.Īll movable pieces, with the exception of the Scout, may move only one step to any adjacent space vertically or horizontally. The Flag and Bombs are the only pieces that cannot attack another piece due to being unable to move. Wins/loses the game when captured, cannot moveĮach player has six Bombs and one Flag. Classic version įrom highest rank to lowest the pieces are:Ĭan fly in a straight line over occupied squaresĬan force a piece up to 2 squares away to revealĬan move 2 spaces in a straight line by revealing itselfĬan Hypnotize a piece to join you if it's a lower level and it's 1 or 2 squares awayĬan attack all adjacent and diagonal squaresĬan attack something up to three squares away without riskĬan defeat the Dragon, but is beaten by all including dragon if is attacked firstĭestroys any piece except Dwarf, cannot move The Spy is removed if attacked by any opposing piece if one Spy attacks the other, both are removed. Each player also has one Spy, which wins only if it attacks. The most numerous special piece is the Bomb (each player has six the Bombs cannot move) which only Miners can defuse and which immediately eliminates any other piece striking it. Pieces įor most pieces, rank alone determines the outcome, but there are special pieces. Such pre-play distinguishes the fundamental strategy of particular players, and influences the outcome of the game.


Players arrange their 40 pieces in a 4×10 configuration at either end of the board. In the event of no movable pieces for a player, the opponent is the winner. The object is to capture the opponent's flag or make them surrender. They are shown as lakes on the battlefield and serve as choke points to make frontal assaults less direct. Two zones in the middle of the board, each 2×2, cannot be entered by either player's pieces at any time. Pieces may not move onto a square already occupied unless it attacks. If the engaging pieces are of equal rank, both are removed. If the weaker piece was the attacker that piece is removed from the board if the attacker is the stronger piece, it will remove the weaker piece and occupy its square. If a piece is moved onto a square occupied by an opposing piece, their identities are revealed the weaker piece (there are exceptions see below) is removed from the board. Ranks are printed on one side only and placed so that players cannot identify specific opponent's pieces. Pieces are colored on both sides, so players can easily distinguish between their own and their opponent's. Typically, one player uses red pieces, and the other uses blue pieces.
